This is my GURPS section. Some of the documents
here are kind of outdated. Newer stuff is near the top. 4th edition
material is marked with an asterisk (everything else is 3rd edition
or doesn't mention rules affected by edition).
GURPS 4th Edition House Rules *
Some house rules I use when GMing GURPS 4E.
A fantasy setting.
A steampunk setting.
Stuff from my group's modern-day Greek-gods-reawakened campaign.
Transhuman Space Stuff
Various things I've written especially for this setting.
Cuttlefish Hit Location Table
A table and some rules for attacks dealing with this particular
Alternate Hit Location Table
by Pauli Hakala
A good full-body hit location table most suitable for ranged attacks.
Text file of dice odds.
Random GURPS Ideas
Miscellaneous things I think up but don't bother developing.
Old session logs from campaigns I've GMed or played in.
GURPS Books I Own
A list of GURPS books I own (no longer updated).
GURPS House Rules (3rd
Really old 3rd edition house rules we don't use anymore.
The material presented here is my original creation,
intended for use with the GURPS
system from Steve
Jackson Games. This material is not official and is not
endorsed by Steve Jackson Games.
is a registered trademark of Steve Jackson Games, and the art here
is copyrighted by Steve Jackson Games. All rights are reserved by
SJ Games. This material is used here in accordance with the SJ Games