Stickman (Simple Humanoid Cybershell)
A cybershell template for Transhuman Space.

57 points

A very basic, inexpensive, obviously mechanical humanoid cybershell.

Attributes: ST -2 [-15]; HT +1 [10]
Advantages:     Absolute Direction (Uses GPS, -20%) [4]; Doesn't Breathe [20]; DR 2 [6]; Machine Body [37]; Radio Speech [25].
Disadvantages: Mistaken Identity [-5]; No Sense of Smell/Taste [-5]; Reduced Hit Points -2 [-10]; Social Stigma (Valuable Property) [-10].
Features: Complexity 5-7 small computer or Complexity 6-8 compact microframe.
Date: 2075.
Cost: $3,300 + computer.

A cheaper alternative to the Cyberdoll (TS122). The "Stickman" is slightly less sturdy and much weaker. It's biggest noticeable difference, however, is the fact that aside from its body form, the stickman doesn't look remotely human. Of course, this isn't an important detail if it's used for out-of-the-way jobs like delivering packages, cooking food, repairing vehicles, etc. Essentially, it fits into that niche where better human interaction isn't worth the extra money and the job requires a versatile cybershell larger/stronger than a Volkspider or Buzzbot, but at a reasonable price.

Martian Refit: A standard upgrade package for cybershells that have to operate in outdoor Martian environments. Designed to withstand violent dust storms. Enhancements include special diamond lenses (immune to sand pitting) and improved armor. Increase DR to 4 [12] and add Nictating Membrane [10]. 73 points (2080; $5,400).

"All things are artificial, for nature is the art of God." — Sir Thomas Browne