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            | Mixed-Breeds 
 Interbreeding between humans and dwarves or humans and elves 
              is possible, but often fails. The chance of pregnancy resulting 
              from such a union is about 15%. These odds are slightly lower if 
              the female is non-human. Human-goblin hybrids (hobgoblins) are also 
              possible, but almost always result in the death of the mother shortly 
              after birth.
 
 There is a 10-point Unusual Background cost for PCs playing a first-generation 
              half-breed. This allows them to select any advantages/disadvantages 
              from either template and apply them to his/her character (one caveat: 
              half-elves may never have Unaging and can only have a maximum of 
              3 levels of Extended Lifespan). Any trait may be reduced in level 
              or effect, but not otherwise altered. GMs should definitely be consulted 
              about any mixed-race template.
 
 Here's a sample half-elf template:
 
 Half-Elf
 37 points
 
 Attribute Modifiers: DX+1 [20].
 Advantages: Extended Lifespan 2 [4]; Less Sleep 2 [4]; Resistant 
              to Disease (+3) [4]; Telescopic Vision 1 [5].
 
 Players may also create second-generation mixed-breed characters. 
              In this case, it's assumed that character's otherwise entirely human 
              lineage includes one non-human grandparent. Second-generation mixed-breed 
              PCs must pay for a 5-point Unusual Background. In return, they're 
              allowed to take up to 10 points in racial advantages that would 
              normally be off-limits to humans. Thus, for a total cost of 15 points, 
              a player could create a (basically) human character with Infravision 
              and explain it by saying his paternal grandmother was a goblin.
 
 Human-non-human hybrids are usually infertile with any non-human 
              race. After two generations, however, the offspring are once again 
              eligible for reproduction with non-humans (though it's still unlikely). 
              Here's a sample family tree to illustrate these rules:
 
 
   A male/female pair of different non-human races cannot produce offspring. 
              "Sub-races" are considered the same race for this purpose, 
              however. So an Igtalf dwarf could reproduce with a Tarksot 
              dwarf. Couplings like these have a very high rate of success (~95%), 
              assuming both parties are healthy and fertile. For the resulting 
              offspring, assign racial advantages and disadvantages as you like 
              (with GM approval). But if both sub-races had the same trait, you 
              must assign it to the half-breed.
 
 
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