From owner-gurpsnet-l@lists.io.com Sun, 20 Jan 2002 10:05:11 -0800 Received: from [134.121.0.73] by hotmail.com (3.2) with ESMTP id MHotMailBE1451A200284004379386790049E9C10; Sun, 20 Jan 2002 10:04:18 -0800 Received: from lists.io.com (majordom@lists.io.com [199.170.88.15]) by jaguar.it.wsu.edu (8.12.1/8.12.1) with ESMTP id g0KI4F01032280 for ; Sun, 20 Jan 2002 10:04:15 -0800 (PST) Received: (from majordom@localhost) by lists.io.com (8.9.3/8.9.1a) id LAA17031 for gurpsnet-l-outgoing; Sun, 20 Jan 2002 11:57:14 -0600 Received: from mta2.srv.hcvlny.cv.net (mta2.srv.hcvlny.cv.net [167.206.5.5]) by lists.io.com (8.9.3/8.9.1a) with ESMTP id LAA17028 for ; Sun, 20 Jan 2002 11:57:11 -0600 Received: from [24.46.144.33] (ool-182e9021.dyn.optonline.net [24.46.144.33]) by mta2.srv.hcvlny.cv.net (iPlanet Messaging Server 5.0 Patch 2 (built Dec 14 2000)) with ESMTP id <0GQ900EXC0ITQY@mta2.srv.hcvlny.cv.net> for GURPSnet-L@lists.io.com; Sun, 20 Jan 2002 12:56:53 -0500 (EST) Date: Sun, 20 Jan 2002 12:56:04 -0500 From: andi jones Subject: Re: virtual prisons In-reply-to: <200201181917.NAA29593@lists.io.com> X-Sender: andi@pop3.concentric.net To: GURPSnet-L@lists.io.com Message-id: MIME-version: 1.0 Content-type: text/plain; charset=us-ascii; format=flowed Content-transfer-encoding: 7BIT References: <200201181917.NAA29593@lists.io.com> Sender: owner-gurpsnet-l@lists.io.com Precedence: list Content-Return: prohibited X-URL: http://www.sjgames.com/gurps X-URL: http://www.io.com/GURPSnet X-Virus-Scanned: by amavisd-milter (http://amavis.org/) lupo wrote: >> I believe that the most scientifically run prison would be as >> comfortable as it could be without making life in prison better than life >> outside. How comfortable that is, of course, depends on conditions >> outside. Prisoners would spend a lot of time in virtual therapy. > >I don't think people would argue about how comfortably prisoners live. >If VR life were SO comfortable, somewhat "rich" people could always spend >*willingly* their lives in VR... yes, they could, and they do. ASPEX technology allows a computer to send sensory data into the brain through an interface socket, a cybernetic implant that acts as computer-human interface. ASPEX includes all five senses, and while ASPEX data is being piped to the brain, information reaching the brain from the biological senses is cut out. ASPEX replaces the user's senses, and the sensory experiences it provides feel entirely authentic. in non-linear, fully-interactive virtual environments, the degree to which virtuality is convincing is really only limited by the depth of the programming. the best programs can cover nearly every detail of the real world, so the best constructs are nearly indistinguishable from reality. and they can model almost anything to boot. so sure, if you can afford it, why not live in a construct? the interface socket will cost you about as much as an above-average home entertainment system would today. once you have that, you only need the programming, which is made available on the net from thousands of sources. the best stuff is probably only made available to paying subscribers, but those fees are still within reach of the average consumer. so really, you don't need to be rich to have a socket, or subscribe to your own private virtual paradise. all you need is free time. only the truly idle can actually live entirely within a construct, but they definitely exist. end of line. +-------------------------------------------------+ | andi jones - illustrator, typographer, designer | andi@angelwerks.com / www.angelwerks.com +-------------------------------------------------+